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眨眼之间
In a Blink of An Eye

2023, VR

The project aims to use the affordances provided by contemporary VR hardware devices to investigate new language/(grammars) that could be used in VR storytelling, it is also the first stage of research on narrative in Virtual Reality. Which is about the protagonist who came to the countryside for field recording. Some strange events made the protagonist gradually question the authenticity of the world and began to look for the authenticity of the world. The project primarily focuses on two aspects: the subjectivity of players in the virtual world, and potential methods for scene change in the virtual world. The concept of subjectivity refers to the player's perception of themselves within the virtual environment. With reference to Michel Chion's theory of tight synchresis and loose synchresis, the project researches the physical body-virtual body mapping mechanism. The project also aims to explore a new Mise-en-scène method in VR. Incorporating the concept of hyperlinks into potential montage techniques. The physical body navigates through a visual coherence world, enabling players to navigate between different scenes and environments.

该项目旨在使用当代 VR 硬件设备提供的功能来研究可用于 VR 故事讲述的新语言/(语法),是VR叙事的第一阶段实验。 故事讲述的是主人公下乡实地录音。 一些离奇的事件让主人公逐渐质疑这个世界的真实性,开始寻找这个世界的真实性。 该项目主要关注两个方面:虚拟世界中玩家的主观性,以及虚拟世界场景变化的潜在方法。 主观性的概念是指玩家在虚拟环境中对自己的感知。 项目参考米歇尔·希昂的紧同步和松同步理论,研究物理身体-虚拟身体映射机制。 该项目还旨在探索一种新的 VR 场景调度方法。 将超链接的概念结合到潜在的蒙太奇技术中。 身体在视觉连贯的世界中穿行,使玩家能够在不同的场景和环境之间穿行。

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